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PROJECTS

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Debris

Designed an educational game to implement ‘Human in the loop’ machine learning model using Unity for a research project headed by a team of Ph.D. candidates. The game was designed to have a user and an algorithm work together to help clear debris from a natural disaster zone.

Served as a Programmer and Producer.

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The Candy Machine

The 'Candy Machine' is a small scale game engine that serves as a level editor and a live game. Players can create levels in the game, save and load previously created levels, add enemy AI, and weather effects.

The project was developed by a team of 3.

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